AI Insights · Timothy · January 2025
Top Slime Games in Saudi Arabia: Q4 2024 Performance
Explore the performance of top slime games in Saudi Arabia during Q4 2024, with key insights on downloads, revenue, and active user trends from Sensor Tower.
In the fourth quarter of 2024, the slime game category in Saudi Arabia saw varied performance across the top five applications on the unified platform. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users.
PlaySlime:Slime Simulator Game by Slime Simulator Studio showed a gradual decline in weekly revenue, starting at approximately $820 and closing the year at $663. Downloads followed a similar downward trend, with numbers decreasing from 2K to 863. However, weekly active users remained relatively stable, fluctuating around 5.8K to 6.3K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC had its revenue peak at $852 by the end of December, despite mid-quarter fluctuations. The app saw a decline in downloads from 3.6K to 1.4K, while active users decreased from 11.2K to 10.1K over the quarter.
Slime Pet: ASMR Virtual Friend experienced a significant jump in revenue in October, reaching $324, and closed the quarter at $310. Downloads were highest in October at 2.5K but dwindled to 57 by the end of December.
For Joy Slime: Stress Relief &ASMR, revenue was mostly stable, peaking at $111 in late September before settling around $36 by the end of the year. The app had negligible downloads during this period.
Lastly, World of Slime Simulator Games from Solid Apps INC maintained low but relatively stable revenue, closing the quarter with $24. Downloads were minimal, with a slight increase to 17 by the end of December. Active users saw a steady decline from 355 to 255.
These insights are based on data from Sensor Tower, offering a glimpse into the slime game market dynamics in Saudi Arabia for Q4 2024. For more detailed analytics, visit Sensor Tower.